3️⃣Adventurer

Exploring the Depths of Dungeon of Dudael

Adventurers’ Goals

Adventures - those brave souls who set out to explore Dungeon of Dudael - have different motivations for venturing into the dungeon. Some are seeking honor while others feel motivated to prove their strength or simply fight with monsters. Those lured by wealth may also decide to embark on the adventure. Regardless of their goals, the adventurers will go deeper into the dungeon in the hope of bringing back treasures and Blood Crystal as proof of their achievement.

Two Types of Adventurers

Adventurers can be divided into two categories based on whether or not they are endowed with the special ability to refine Blood Crystal. In both cases, however, defeating the monsters requires high combat skills.

Roles and Races

Adventurers are categorized into four races (Human, Elf, Dwarf, and Felpurr) and eight Class (Fighter, Priest, Mage, Thief, Clergy, Samurai, Liege, and Ninja), each with its own strengths and weaknesses.

In Search of Blood Crystal

Adventurers with Alchemy Capabilities

While many adventurers venture into Dungeon of Dudael to bring back the precious stone "Blood Crystal,” only those with the unique ability to alchemize Blood Crystal can get hold of it.

Limited Alchemical Power

Adventurers with the alchemy capabilities are able to mine Blood Crystal gemstones in the dungeon by offering their blood. There is a limit to the Alchemical Power and even the most skilled adventurers would lose their ability to mine before losing all of their life points if they repeatedly tried to use the special power to produce Blood Crystal.

Search of Blood Crystal

Adventurers that no longer have Alchemical Power

Adventurers who have lost their ability to alchemize can still be beneficial to the party if they are equipped with high combat ability or other special skills.

Acquiring adventurers with Alchemical Power through referrals

Adventurers who possess, or once possessed, the ability to mine Blood Crystal can introduce new adventurers with Alchemical Power to the party. Although the number of referrals is limited and a reasonable referral fee must be paid before new qualified adventures can be added to the group, the player can capitalize on the existing network of those adventurers who can mine Blood Crystal to enhance the mining capabilities of the party.

Adventurer's Race

Four Races

Adventurers consist of four races: "Humans, "Elf", "Dwarf", and "Felpurr". In addition, gender is tied to each race. "Humans" and "Elves" can be either male or female, "Dwarf" are male, and "Felpurr" are female.

Introduction of Adventurer NFTs

With two NFTs, an Introduction Letter, and Blood Crystal, the adventurers will provide the guildmaster with a Candidate List. From the candidate list, an adventurer NFT can be introduced to the guild. However, there is a limit to the number of times introductions can be made.

Adventurer's Class

Eight Class

Adventurers consist of eight Class: "Fighter", "Priest", "Mage", "Thief", "Clergy", "Samurai", "Liege", and "Ninja". "Clergy", "Samurai", "Liege", and "Ninja" are considered advanced Class among them.

Luck

Certain Class have high luck, which influences the acquisition of treasure chests. Some Adventurer NFTs possess higher luck than others even among the same Class.

Trap Detection Skill

Certain Class possess high trap detection skills, which influence the identification of traps in treasure chests. Some Adventurer NFTs possess higher trap detection skills than others even among the same Class.

Adventurer's Ashes

The Remains of Adventurers Lying in the Dungeon

The Adventurer's Ashes are the remains of those who ventured ahead in the Dadouel's Hole but unfortunately lost their lives. You might occasionally come across them as you continue to venture deeper into the depths with your adventurers.. By combining these with the "Lost Souls", they can be resurrected and continue the adventure with you.

Lost Souls

The Wandering Souls of Adventurers in the Dungeon

The Lost Souls are the spirits of those who ventured ahead in the Dadouel's Hole but unfortunately lost their lives. You might occasionally encounter these spirits as you keep stepping deeper into the depth . By combining these with the "Adventurer's Ashes", they can be resurrected and continue the adventure with you.

Adventurer Proficiency

With the exception of adventurers known as AGCs, adventurer NFTs (those with Rare, Epic, and Legend rarities) are expected to grow through training. They will be able to increase their proficiency through training. As they become more proficient, Adventurer NFTs will grow in many areas, such as DPS, Blood Crystal gain, and the effectiveness of Adventurer skills. Training, however, requires the use of Mining power and Blood Crystal. Training challenge requires the expenditure of Mining power. And if Training is successful, a certain amount of Blood Crystal will be required. Note that Training is not always successful. If Training is not successful, the adventurer may lose Mining power and feel a sense of futility. But there is no growth without challenges.

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