1️⃣Setting

In another world, far, far away…

The Kingdom of Mocerd sustained a long period of tranquillity, but it was broken when a group of Adventurers discovered the Dungeon of Dudael.

While the discovery of this uncharted region brought the people wealth through the unearthing of Ancient Pieces and sacred relics from the mythical ages, it also brought about an outbreak of Monsters.

Although the kingdom is plagued by relentless attacks from these monsters, Adventurers from across the lands flocked to the kingdom to discover the treasures of the unexplored lands.

You, the Master of the Adventurers’ Guild, have been issued a royal decree by King Okeir of Mocerd. “Assemble the Adventurers, forge ahead into the dungeon, and the monsters that dwell within. You will be rewarded with the dungeon’s treasures, and awarded the title of 'Wizardry', the most prestigious honour in the Kingdom.”

Some strive for peace, some are motivated by riches, and some do it for honour. Hire and train this motley group of Adventurers, and begin your story as you go forth into the depths of the seemingly endless Dungeon of Dudael.

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